The Indie Game Jam 2:

The IGJ2 Games

We were incredibly excited by the number of experimental and innovative games produced by the IGJ2 participants over the 4 days. We also saw a lot of great cooperation and sharing between everyone on all levels, include game design suggestions, small snippets of code and techniques, and even entire subsystems like controller interface.

NOTE: THESE GAMES WERE DONE AS EXPERIMENTAL GAME DESIGN RESEARCH, NOT AS FINISHED PRODUCTS. THESE ARE NOT POLISHED AND COMPLETE GAMES!

Game Controls
While these games will run on the PC, they were designed to be controlled using a PlayStation2 controller, hooked up to the PC through a USB converter. Try searching Google for "PS to PC USB converter". We used these controllers with Kiky X-Series 2-Pack Bundle PlayStation One / 2 to USB Adapters, from Outpost.com.

Most of the games do not have documentation for their user interfaces. Most aren't too hard to figure out. Check the zip file directories for a possible readme.txt that might have gameplay explanations.




Sleep wit' da Fishes!
The Game That Picks Up Where the Shooters Leave Off
Design by: Marc LeBlanc

You are a mobster. There are corpses floating on the East River that you want to sink. Make them sink by dropping anvils on them!

Download: mahk_0.zip (7.4 meg)

Fiction: Austin Grossman | Art: Ryan Ellis | Faces of Death: Justin Hall

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Nebulae Drawing Tool
Drawing, with Physics, in Space!
by: Robin Hunicke

Use Nebulae to draw orbital patterns and create starburst-like images. Toss and haul the space-boomerang amongst floating detritus to make beautiful pictures. Trippy!
(instructions in the readme)

Download: nebulae.zip (5.7 meg)

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Spider!
Design by: Jonathan Blow

You're a spider, you're competing with a human opponent to eat all the flies. The game takes place on a web, where you strategically manipulate the structure of the strands to achieve total spider feeding potential.

Download: jon_spider.zip (9 meg)

Art: Ryan Ellis | Sound: Michael Sweet

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Seed Wars
Design by: Ranjit Bhatnagar with Michael Sweet

Two wasps are fighting for control of the food supply! Stolen seeds are sweeter than those you harvest yourself.

Download: gmlb_bathtub.zip (27 meg)

Sound: Michael Sweet

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Help the Yogi
Design by: Brian Sharp

You play a figure attempting to hold increasingly difficult yoga balance poses. You use one thumbstick to lean and control your muscle tension, and you have to hold these right to keep from falling.

Download: bsharp_yoga.zip (8.5 meg)

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Stunt Hamsters
No hamsters were harmed during the production of this game.
Design by: Casey Muratori with Ryan Ellis

The physics engine treats the hamsters kinda like a fluid. So you basically fire all these hamsters out of a cannon, and you pack them into different areas and then when you light them on fire, the gas that gets let out of that, displaces the fluid very violently. So you can change the structure of the level because this organic fluid explosion allows you to push blocks over and do these cool things.

Download: stunthamsters.zip (4.4 meg)

Art: Daniel Neuburger, Ryan Ellis | Sound: Michael Sweet

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PigPlow
Design by: Chris Carollo

You're using bulldozers to push pigs into your goals! Whoever can push the most pig, prospers. Pig pushing powerups are plentiful!

Download: ccarollo_quad2.zip (3.1 meg)

Porcine Design: Justin Hall

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Deadly Dance of the Robots
Dancing Robot Boxing
Design by: Thatcher Ulrich

In the imperial galactical arena, two robots duel to determine the fate of the galaxy.

Download: tulrich_2.zip (1.6 meg)

Sound: Michael Sweet

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Ebi Flip
Design by: Atman Binstock

A shrimp flips, grabbing, flexing, bouncing.

Download: ajb_ebi_flip_FINAL.zip (10 meg)

Sound: Michael Sweet

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HopperQuest
Design by: Chris Hecker, Austin Grossman

Aim the hopper's tail: bounce around, bounce around, bounce around!

Download: austin_hopper.zip (1.3 meg)

Darius Kazemi made a HopperQuest Fan Page

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Checker 2
Design by: Chris Hecker

Download: checker_2.zip (.5 meg)

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Balance Board
Design by: Doug Church

Use both joysticks at once and kinda try to do a sort of zenned out balancey kinda small moves kinda thing.

Download: dc_tray.zip (.6 meg)

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Orange Tree
Design by: Chaim Gingold

A two-player co-op game: get fruit from the ground onto the plant's receptors!

Download: chaim_chaim.zip (5.4 meg)

Sound: Michael Sweet

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Space Shooter
Design by: Charles Bloom

A space shooting game where you're not directly damaging your opponent, you're not shooting them with normal weapons at all. You're using the physics interactions to knock each other around.

Download: cb2.zip (37 meg)

Art: Ryan Ellis | Sound: Michael Sweet

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Robot Circus
Design by: Charles Bloom

A robot circus that never really became a game. I wired these complicated controls where you could hook up, I had like mouse and keyboard and gamepads all controlling different levels and springs and widgets on these robots. The idea was to play with different kinds of robots and direct control, and see if it was possible to learn to control these weird devices and make them do something. It actually wasn't. It was really fun to make the robots but it wasn't fun to do anything with them, was the problem.

Download: cb1.zip (.5 meg)

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Pity the Plowman
Design by: Ken Demarest

Distribute snowflakes around the opening eyes; watch the bombs!

Download: kdemarest_sf.zip (12 meg)

Art - Ryan Ellis, Daniel Neuburger, Ryan Junell | Master Alchemist - Michael Sweet | Additional Design - Doug Church | Assistant Flake - Justin Hall

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BootLooter
Design by: Sean Barrett

A post apocalyptic mall holds the remaining fine shoes in the world. Climb or deform the level to find your footwear!
Part of the planned trilogy: BootLooter, BootShooter, BootScooter.

Download: sean_1.zip (5.5 meg)

Art: Ryan Junnel | Sound: Michael Sweet | Shoes: Justin Hall

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Chris Hecker <checker'at'd6.com>